IV. HEADERS
The difficulty in reading about the Guitar Pro files resides in the variable size of the file's header. Reading the file must therefore be done sequentially.
Structure _ | | Version |_ | | Tablature Information |_ | | Lyrics |_ | | Other Tablature Information |_
Summary
1. Version
0x00000000: 30 character string (not counting the byte announcing the real length of the string as explained in I. GENERAL) representing the version number. Only the first n characters (n being given by the value described previously) characters are considered.
The different values possible at this time are: FICHIER GUITARE PRO v1 FICHIER GUITARE PRO v1.01 FICHIER GUITARE PRO v1.02 FICHIER GUITARE PRO v1.03 FICHIER GUITARE PRO v1.04 FICHIER GUITAR PRO v2.20 FICHIER GUITAR PRO v2.21 FICHIER GUITAR PRO v3.00 FICHIER GUITAR PRO v4.00 FICHIER GUITAR PRO v4.06 FICHIER GUITAR PRO L4.06
*Translator's Note: "Fichier" is French for "File". It is left untranslated above, as the program expects the string in French.
Only the specifications relating to version "FICHIER GUITAR PRO v4.06" are described here.
After this point (0x0000001F), the data is written sequentially without a precise address.
Summary
2. Information
About the Piece
The follollowing information is presented in the form of a block of data containing: - an integer representing the size of the stored information + 1; - the string of characters representing the data
This structure requires that a null string be written 01 00 00 00 00 in the file.
The information concerned is, in order of reading within the file: - The title of the piece; - The subtitle of the piece; - The interpret of the piece; - The album from which the piece was taken; - The author of the piece; - The copyright; - The name of the author of the tablature; - An 'instructional' line about the tablature.
The following section contains information regarding the 'notice' (note) field in the piece's properties. It begins with an integer containing the number of lines of Nb_Notice notes, then Nb_Notice instances of the structure previously described, each containing lines of notes.
The file then contains a byte determining the 'TripletFeel' attribute of the piece. If TripletFeel is activated, the value is 1. If not, the integer value is 0.
Summary
3. Lyrics
The next section of the file contains the lyrics associated with the piece.
WARNING: The strings presented in this section and in this section only do not conform to the format presented in "I. General", but are written directly.
The lyrics section begins with an integer giving the number of the track with which the lyrics are associated.
Then, for each of the 5 lines of lyrics generated by Guitar Pro 4, the file contains an integer representing the number of characters in the string followed by the character string itself.
Summary
4. Other
information about the piece
The next data is:
The tempo: Integer
The key: Byte This value encodes the key (signature) at the beginning of the piece. It is encoded as: - 0: C - 1: G (#) - 2: D (##) - -1: F (b) ...
The Octave: Byte The standard value is 0. It becomes 8 if the sheet is to be played one octave higher (8va).
This functionality is not yet used, but is presented as a preview of a revision of the GP4 format.
Midi Channels: Table of midi channels. There are 4 ports and 16 channels, the channels are stored in this order: port1/channel1 - port1/channel2 ... port1/channel16 - port2/channel1 ... Each element of the table has the following form: Instrument: Integer Volume: Byte Balance: Byte Chorus: Byte Reverb: Byte Phaser: Byte Tremolo: Byte blank1: byte => Backward compatibility with version 3.0 blank2: byte => Backward compatibility with version 3.0
Number of Measures: Integer Number of Tracks: Integer
Summary
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V. FILE BODY
_________________________________ | | Mesures |_________________________________ | | Tracks |_________________________________ | | | | | | Note 1 | | Beat 1 |_ | | | | | | Note i ... | Measure-track |_______________|_ | Pairs | | | | | Note 1 | | Beat i ... |_ | | | | | | Note i ... |_______________|_______________|_
Summary
1. Measures
The measures are written one after another, their number having been specified previously.
The first byte is the measure's header. It lists the data given in the current measure. __ 7 |__| <- Presence of a double bar; 6 |__| <- Tonality of the measure; 5 |__| <- Presence of a marker; 4 |__| <- Number of alternate ending; 3 |__| <- End of repeat; 2 |__| <- Beginning of repeat; 1 |__| <- Denominator of the (key) signature; 0 |__| <- Numerator of the (key) signature. Each of these elements is present only if the corresponding bit is a 1.
The different elements are written (if they are present) from lowest to highest bit.
Exceptions are made for the double bar and the beginning of repeat whose sole presence is enough, complementary data is not necessary.
Numerator of the (key) signature: Byte Numerator of the (key) signature of the piece Denominator of the (key) signature: Byte Denominator of the (key) signature of the piece
End of repeat: Byte Number of repeats until the previous Beginning of repeat. Nombre de renvoi jusqu'au début de renvoi précédent. Number of alternate ending: Byte The number of alternate ending. Marker: The markers are written in two steps. First is written an integer equal to the marker's name length + 1, and then a string containing the marker's name. Finally the marker's color is written.
Tonality of the measure: Byte This value encodes a key (signature) change on the current piece. It is encoded as: - 0: C - 1: G (#) - 2: D (##) - -1: F (b) ... Summary
2. Tracks
The tracks are written one after another, their number having been specified previously.
The first byte is the track's header. It precises the track's attributes: __ 7 |__| <- Blank bit; 6 |__| <- Blank bit; 5 |__| <- Blank bit; 4 |__| <- Blank bit; 3 |__| <- Blank bit; 2 |__| <- Banjo track; 1 |__| <- 12 stringed guitar track; 0 |__| <- Drums track. Name: String A 40 characters long string containing the track's name. Number of strings: Integer An integer equal to the number of strings of the track.
Tuning of the strings: Table of integers The tuning of the strings is stored as a 7-integers table, the "Number of strings" first integers being really used. The strings are stored from the highest to the lowest. Port: Integer The number of the MIDI port used. Channel: Integer The number of the MIDI channel used. The channel 10 is the drums channel. ChannelE: Integer The number of the MIDI channel used for effects. Number of frets: Integer The number of frets of the instrument. Height of the capo: Integer The number of the fret on which a capo is present. If no capo is used, the value is 0x00000000. Track's color: Color The track's displayed color in Guitar Pro. Summary
3. Measures-Tracks pairs
The list of beats per track and per measure is then written to the file in the following order:
Measure 1/Track 1 Measure 1/Track 2 ... Measure 1/Track M Measure 2/Track 1 ... Measure 2/Track M ... Measure N/Track 1 Measure N/Track 2 ... Measure N/Track M
A measure-track pair is written in two steps. We first write the number of beats in the current pair:
Number of beats: Integer Integer indicating the number of beats the measure-track pair contains.
After what we directly write the beat details (which are described in the next section).
Summary
4. A beat
The first byte is the beat header. It lists the data present in the current beat: __ 7 |__| <- Blank bit; 6 |__| <- Status: True if the beat is empty of if it is a rest; 5 |__| <- The beat is a n-tuplet; 4 |__| <- Presence of a mix table change event; 3 |__| <- Presence of effects; 2 |__| <- Presence of a text; 1 |__| <- Presence of a chord diagram; 0 |__| <- Dotted notes. Status: Byte If the bit 6 is true, we start by writing the beat status. The value is 0x00 if the beat is empty and 0x02 if it is a rest. Beat duration: Byte The basic beat duration is a eighth note, which is equivalent to a time duration of 1. We thus obtain the following relations: * -2: Whole note; * -1: Half note; * 0: Quarter note; * 1: Eighth note; * 2: Sixteenth note; * 3: Thirty-second note; * ... N-tuplet: Integer If the bit 5 of the header byte is true, this integer corresponds to the 'n' in 'n-tuplet': 3, 5, 6, 7, 9, 10, 11, 12 and 13. Chord diagram: If the presence of a chord diagram is indicated by the bit 1 of the header, it is then written here. The detail of this operation is specified in paragraph V.5 Chords diagrams. Text: If the presence of a text is indicated by the bit 2 of the header, it is written here. It behaves like most of the previous strings. We first find an integer coding the text length + 1, followed by the string containing the text (at the format described in I. GENERAL).
Effect on beats: If the presence of an effect is indicated by the bit 3 of the header, it is written at this place. The detail of this operation is specified in the paragraph V.6 Effects on beats. Effects on beats include tremolo bars, bends... Mix table change event: If the presence of an event linked to the mix table is indicated by the bit 4 of the header, it is written here. The detail of this operaion is specified in the paragraph V.7 Mix table change event. Note: The note itself is written here. The detail of this operation is specified in the paragraph V.8 Note.
Summary
5.
Chords diagrams
Header: Byte This value is 0x01, indicating a Guitar Pro 4 format chord.
Sharp: Byte Determines if the chord is displayed sharp or flat.
Blank1, Blank2, Blank3: Bytes Blank bytes needed for ascendant compatibility with versions 3 of the software. Root: Byte * -1 for the customized chords * 0: C * 1: C#...
Major/minor: Byte Determines the chord type as followed: - 0: M - 1: 7 - 2: 7M - 3: 6 - 4: m - 5: m7 - 6: m7M - 7: m6 - 8: sus2 - 9: sus4 - 10: 7sus2 - 11: 7sus4 - 12: dim - 13: aug - 14: 5
Nine, Eleven of Thirteen: Byte Determines if the chord goes until the ninth, the eleventh, or the thirteenth.
Bass: Integer Lowest note of the chord. It gives the chord inversions.
Diminished/Augmented Integer Tonality linked with 9/11/13: 0: perfect ("juste") 1: augmented 2: diminished
add: Byte Allows to determine if a 'add' (added note) is present in the chord.
Name: String 20 characters long string containing the chord name.
Blank4, Blank5: Bytes Blank bytes needed for ascendant compatibility with versions 3 of the software.
Fifth: Byte Tonality of the fifth: 0: perfect ("juste") 1: augmented 2: diminished Ninth: Byte Tonality of the ninth: 0: perfect ("juste") 1: augmented 2: diminished This tonality is valid only if the value "Nine, Eleven or Thirteen" is 11 or 13.
Eleventh: Byte Tonality of the eleventh: 0: perfect ("juste") 1: augmented 2: diminished This tonality is valid only if the value "Nine, Eleven or Thirteen" is 13.
Base fret: Integer Shows the fret from which the chord is displayed.
Frets: List of 7 integers. Corresponds to the fret number played on each string, from the highest to the lowest. -1 means a string unplayed. 0 means a string played "blank" (ie no fret).
Number of barres: Byte Indicates the number of barres there are in the chord. A chord can contain up to 5 barres.
Fret of the barre: List of 5 Bytes Indicates the fret number of each possible barre.
Barre start: List of 5 Bytes Indicates the first string of the barre, 1 being the highest. The list order matches the chord different barres frets list order.
Barre end: List of 5 Bytes Indicates the first string of the barre, 1 being the lowest. The list order matches the chord different barres frets list order. Omission1, Omission3, Omission5, Omission7, Omission9, Omission11, Omission13: Bytes Gives the notes there are in the chord. If the value is 0x00, the note is not in the chord, and if the value is 0x01, the note is in the chord. 9, 11 or 13 can only be present for a "Nine, Eleven or Thirteen" big enough.
Blank6: Byte Blank byte needed for ascendant compatibility with versions 3 of the software.
Fingering: List of 7 Bytes Describes the fingering used to play the chord. Below is given the fingering from the highest string to the lowest: -2: unknown; -1: X or 0 (no finger); 0: thumb; 1: index; 2: middle finger; 3: annular; 4: little finger.
ShowDiagFingering: Byte If it is 0x01, the chord fingering is displayed. If it is 0x00, the chord fingering is masked.
Summary
6. Effects on beats
The first byte is the header of effects linked to beats. It gives information about existing effects: __ 7 |__| <- Blank bit; 6 |__| <- Stroke effect; 5 |__| <- Tapping, popping or slapping effect; 4 |__| <- unused bit -> remainings of version 3; 3 |__| <- unused bit -> remainings of version 3; 2 |__| <- unused bit -> remainings of version 3; 1 |__| <- unused bit -> remainings of version 3; 0 |__| <- unused bit -> remainings of version 3.
The 2nd byte is linked with effects new to the version 4 of the software. __ 7 |__| <- Blank bit; 6 |__| <- Blank bit; 5 |__| <- Blank bit; 4 |__| <- Blank bit; 3 |__| <- Blank bit; 2 |__| <- Tremolo Bar; 1 |__| <- Pickstroke; 0 |__| <- Rasguedo.
The effects, if any, are then written in the following order: Tapping/Popping/Slapping: Byte The presence of this effect is set by the bit 5 of the first header byte. It is written as: 0: None 1: Tapping 2: Slapping 3: Popping (bass guitar) Tremolo Bar: Bend The presence of this effect is set by the bit 2 of the second header byte. The tremolo bar is saved as a BEND, as described in the paragraph V.10 Bends. UpStroke: Byte The presence of this effect is set by the bit 6 of the first header byte. It can take different values depending on the stroke speed: 0: none; 1: hundred twenty eighth note; 2: sixty-fourth note; 3: thirty-second note; 4: sixteenth note; 5: eighth note; 6: quarter note. DownStroke: Byte The presence of this effect is set by the bit 6 of the first header byte. It can take different values depending on the stroke speed: 0: none; 1: hundred twenty eighth note; 2: sixty-fourth note; 3: thirty-second note; 4: sixteenth note; 5: eighth note; 6: quarter note.
Rasguedo: The rasguedo is set if the bit 0 of the second header byte is set. It is a complement to the strokes, so it does not need any additional data.
Pickstroke: Byte The presence of this effect is set by the bit 1 of the second header byte. It can take different values: 0: none; 1: going up; 2: going down.
Summary
7. Mix table change
event
Instrument: Byte Gives the number of the new instrument. The value is -1 if no instrument change occurs.
Volume: Byte Gives the new volume value. The value is -1 if no volume change occurs.
Pan: Byte Gives the new pan value. The value is -1 if no pan change occurs.
Chorus: Byte Gives the new chorus value. The value is -1 if no chorus change occurs.
Reverb: Byte Gives the new reverb value. The value is -1 if no reverb change occurs.
Phaser: Byte Gives the new phaser value. The value is -1 if no phaser change occurs.
Tremolo: Byte Gives the new tremolo value. The value is -1 if no tremolo change occurs.
Tempo: Integer Gives the new tempo value. The value is -1 if no tempo change occurs.
Volume change duration: Byte Gives the volume change duration in beats.
Pan change duration: Byte Gives the pan change duration in beats.
Chorus change duration: Byte Gives the chorus change duration in beats.
Reverb change duration: Byte Gives the reverb change duration in beats.
Phaser change duration: Byte Gives the phaser change duration in beats.
Tremolo change duration: Byte Gives the tremolo change duration in beats.
Tempo change duration: Byte Gives the tempo change duration in beats.
The next byte precises if the changes apply only to the current track (if the matching bit is 0), or to every track (if it is 1). __ 7 |__| <- Blank bit; 6 |__| <- Blank bit; 5 |__| <- Tremolo; 4 |__| <- Phaser; 3 |__| <- Reverb; 2 |__| <- Chorus; 1 |__| <- Pan; 0 |__| <- Volume.
Summary
8. Note
The first byte is the note header. It lists the information about the different parameters linked to the note: __ 7 |__| <- Right hand or left hand fingering; 6 |__| <- Accentuated note; 5 |__| <- Note type (rest, empty note, normal note); 4 |__| <- Note dynamic; 3 |__| <- Presence of effects linked to the note; 2 |__| <- Ghost note; 1 |__| <- Dotted note; 0 |__| <- Time-independent duration. Note type: Short Int If the bit 5 is true, we start by writing the note type. The value is: 0x0100 if the note is normal; 0x0200 if the note is a ghost note; 0x0300 if the note is a tie note. Note duration: If the bit 0 is true, we write the 2 following information linked to the note duration. Time duration: Byte The basic time duration is the quarter note, which is equivalent to a time duration of 1. Therefore, we obtain the relations: * -2: Whole Note; * -1: Half note; * 0: Quarter note; * 1: Eighth note; * 2: Sixteenth note; * 3: Thirty-second note; * ... N-tuplet: Byte This int matches the N in "N-tuplet" (ie 3, 5, 6, 7, 9, 10, 11, 12, 13). Note dynamic: Byte If the bit 4 of the header byte is true, we write here the note strength with the following rule: - 1: ppp - 2: pp - 3: p - 4: mp - 5: mf - 7: f - 8: ff - 9: fff If the bit 4 is false, we then consider that the note is forte (value 6). Fret number: Byte If the bit 5 is true, we write here the number of the fret on which the note is applied.
Fingering: List of 2 bytes If the bit 7 is true, we write here successively the fingerings left hand, then right hand, each of them being written on one byte. The fingering is coded this way: -1: nothing; 0: thumb; 1: index; 2: middle finger; 3: annular; 4: little finger.
Effects on the note: If the presence of an effect is indicated by the bit 3 of the header, it is saved at this place. The details of this operation is specified in the next paragraph. Those include for example vibratos, palm muting, slides, harmonices...
Summary
9. Effects on the notes
a. Effects on the notes
The effects presence for the current note is set by the 2 header bytes.
First byte: __ 7 |__| <- Blank bit; 6 |__| <- Blank bit; 5 |__| <- Blank bit; 4 |__| <- Grace note presence; 3 |__| <- Let ring; 2 |__| <- Presence of a slide from the current note (version 3); 1 |__| <- Presence of a hammer-on or a pull-off from the current note; 0 |__| <- Presence of a bend. Second byte: __ 7 |__| <- Blank bit; 6 |__| <- Left hand vibrato; 5 |__| <- Trill; 4 |__| <- Harmonic note; 3 |__| <- Presence of a slide from the current note; 2 |__| <- Tremolo picking; 1 |__| <- Palm Mute; 0 |__| <- Note played staccato.
Bend: If the bit 0 of the first header byte is true, we write here the bend as described in section V.10. Bends. Grace Note: If the bit 4 of the first header byte is true, we write here the data relative to the Grace Note, as described in section V.9.b Grace Notes. Tremolo Picking: Byte If the bit 2 of the second header byte is true, the information linked to tremolo picking are saved here. It is encoded like this: - 1: eighth note; - 2: sixteenth note; - 3: thirty-second note.
Slide: Byte If the bit 3 of the second header byte is true, the information linked to the slide is stored here and is coded like this: * -2: slide into from above * -1: slide into from below * 0: no slide * 1: shift slide * 2: legato slide * 3: slide out of downwards * 4: slide out of upwards
Harmonics: Byte If the bit 4 of the second header byte is true, the information linked to the harmonics is stored here and is coded like this: - 0: None - 1: Natural - 15: Artificial+5 - 17: Artificial+7 - 22: Artificial+12 - 3: Tapped - 4: Pitch - 5: Semi Trill: If the bit 5 of the second header byte is true, the information linked to the Trill effect is stored here. It is written in two steps: Fret: Byte The fret the trill is made with. Period: Byte The period between each note. The value is encoded as: - 0: Quarter note; - 1: Eighth note; - 2: Sixteenth note.
The following effects are present if the bit of the header is true: - Let ring - Presence of a hammer-on or a pull-off from the current note - Left hand vibrato - Palm Mute - Note played staccato. Summary
b.
Grace notes
The grace notes are stored in the file with 4 variables, written in the following order. Fret: Byte The fret number the grace note is made from.
Dynamic: Byte The grace note dynamic is coded like this: - 1: ppp - 2: pp - 3: p - 4: mp - 5: mf - 6: f - 7: ff - 8: fff The default value is 6.
Transition: Byte This variable determines the transition type used to make the grace note: - 0: None - 1: Slide - 2: Bend - 3: Hammer
Duration: Byte Determines the grace note duration, coded this way: - 3: Sixteenth note. - 2: Twenty-fourth note. - 1: Thirty-second note.
Summary
10. Bends
Type: Byte Gives the bend type. Different types are allowed and are context-dependent (tremolo bar or bend). The model list is: Common: - 0: None Bend specific: - 1: Bend - 2: Bend and Release - 3: Bend and Release and Bend - 4: Prebend - 5: Prebend and Release Tremolo bar specific: - 6: Dip - 7: Dive - 8: Release (up) - 9: Inverted dip -10: Return -11: Release (down) Value: Integer Bend height. It is 100 per tone and goes by quarter tone. * Normal position: 0; * Quarter tone: 25; * Half tone: 50; * Three-quarters tone: 75; * Whole tone: 100; ... until * Three tones: 300.
Number of points: Integer Number of points used to display the bend. Is followed by the list of points. List of points: Each point is written like this: Absolute time position Integer Gives the point position from the previous point. This value goes between 0 and 60 and represents sixties of the note duration. Vertical position Integer It is 100 per tone and goes by quarter tone. * Normal position: 0; * Quarter tone: 25; * Half tone: 50; * Three-quarters tone: 75; * Whole tone: 100; ... until * Three tones: 300.
Vibrato Byte Determines how to play the section, with different vibrato types: - 0: none - 1: fast - 2: average - 3: slow Summary
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